Ready Player One: Is this type of VR possible now?

Matt saw Ready Player One and wrote about it:

Ready Player One is a movie about Virtual Reality. In making a movie about VR, how does the technology of RP1 compare to what we are using right now? In the next few pages, I’ll explore that question.

I spend most of my waking hours telling stories in VR and AR over at Part Time Evil. Because of that, I couldn’t help but fixate on the devices, the technology, and the graphical content of the movie.

Spoiler Alert: I talk about the movie here, but nothing major about the plot.

First of all, a disclaimer: This article is written as “fun for all audiences,” so I’ll keep it as simple as possible. This subject could be a book on its own. For this article, I’m writing for the casual fan, and maybe a fellow VR nerd or two. If you are a VR hardware researcher, you already know all of this and much more. I won’t be getting too technical here.

Let’s jump in. So, when we think about the VR world of RP1, there are a few components:

  • How people sense it: How they feel it, see it, hear it, and interact with it.
  • What is inside the Oasis (that’s the giant 3d world/program): The graphics, the “things”, the logic of how all that works.

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