Design Blog: How to Design for AR-First Apps

Here's a Medium post from Matt on the basics of designing for AR-First applications. AR has unique challenges related to:

1) You need to teach the user how to "find" the real-world space.

2) You don't control the space as a designer, like you would in a 3d game or app.

3) The scenes that you place in AR might not fit the real world space. How do you handle that through design?

Check it out here.